
From Survival to Warfare - We Dominate Every Battlefield
About Our BattleBit Servers
Built for teamwork, objective play, and better public matches.
Our BattleBit: Remastered servers are designed around fast, large-scale combat with an emphasis on teamwork, clean sportsmanship, and objective-focused gameplay. We want players to have a place where squads can communicate, teams can push the frontline together, and matches feel organized without losing the chaotic fun that makes BattleBit stand out.
Server settings may vary depending on the specific server, but our overall focus remains the same: fair gameplay, active moderation, balanced rotations, and a community-first environment for both regulars and new players.
Hardcore Server Tuning
More lethal, more tactical, and built for objective-focused players.
Our BattleBit: Remastered servers use a shared hardcore setup designed to make combat feel more intense while keeping matches active and rewarding. Increased damage, disabled hitmarkers, friendly fire, and player collision create a tougher battlefield where awareness, communication, and smart squad play matter.
These settings are designed for players who want BattleBit to feel less forgiving without losing the fast-paced, large-scale chaos that makes the game fun.
Higher Lethality: 1.3x damage multiplier makes combat faster, more punishing, and rewards better positioning.
Minimal Feedback: Hitmarkers are disabled, so players have to rely more on awareness, confirmation, and communication.
Team Accountability: Friendly fire and player collision are enabled, making squad movement and target discipline matter more in every fight.
Fast Match Flow: 5-second respawns keep matches active without removing the consequences of bad pushes.
Official Progression: Players can still earn official BattleBit progression while playing on our servers.
Mixed Mode Hardcore
Multiple objective modes with a tougher BattleBit feel.
The [RS] Rogue Soldiers Mixed Modes Hardcore server is built for players who want variety without leaving the hardcore BattleBit experience. Each match can shift the pace, flow, and strategy, giving squads a mix of wide objective control, tighter infantry fights, frontline pressure, and structured attack-and-defend gameplay.
Gameplay Style
This server focuses on objective-based combat across several BattleBit modes. The goal is to keep matches active and varied while still rewarding squad coordination, clean competitive play, and players who commit to the objective.
Game Mode & Map Rotation
The Mixed Modes Hardcore server is built around a rotating lineup of objective-based BattleBit modes, giving players a match flow that changes from round to round. One map may focus on wide control-point pressure, while the next may create tighter infantry fights, frontline pushes, or structured attack-and-defend moments.
The map rotation is selected to support that variety, giving squads a mix of urban combat, open terrain, chokepoints, and larger battlefield layouts. The goal is to keep matches fresh while giving players different ways to push, defend, flank, and control the fight.
Rush Hardcore
Focused attack-and-defend combat with a tougher BattleBit feel.
The [RS] Rogue Soldiers Hardcore Rush server is built for players who want intense, objective-driven fights without leaving the hardcore BattleBit experience. Each match centers around coordinated attacks, disciplined defenses, and high-pressure MCOM objectives where teamwork, timing, and momentum can decide the outcome.
Gameplay Style
This server focuses on Hardcore Rush, a more directed BattleBit experience where attackers and defenders fight over MCOM objectives instead of spreading across multiple control points. The goal is to create intense, focused matches that reward squad coordination, disciplined pushes, strong defensive holds, and players who commit to the objective.
Game Mode & Map Rotation
The Hardcore Rush server is built around a single focused game mode: Rush. Instead of rotating between multiple modes, every match centers on attack-and-defend gameplay where attackers push through MCOM objectives and defenders fight to hold the line.
The map rotation is selected to support intense Rush gameplay, giving squads a mix of urban combat, open terrain, chokepoints, and larger battlefield layouts. The goal is to keep matches focused while still giving players different ways to attack, defend, flank, reinforce, and break through.
Rush
Rush is an attack-and-defend mode built around focused objective pressure and coordinated team movement. Attackers must push forward, break through defensive lines, and destroy MCOM objectives, while defenders dig in, hold key positions, and drain tickets before the attackers can advance. This mode is ideal for players who enjoy intense frontline battles, organized squad pushes, defensive holds, and matches where every objective can become a major turning point.
